Learning is a process that can be fun and fulfilling, and when it is knowledge tends to 'stick' better. I take an individualised approach to determine what works best for a specific student, while not affecting their artistic vision, but keep my role mostly as an adviser.
My style is to help you to bring your project to light. To do so I'll advise you to what are the best modeling approaches and helping you to define the design. I'll be mentoring you to create your demo piece, your animated movie, or your 3d printed sculpture.
We will work on real projects that you could proudly show to your friends.
Before you can build a nice house out of Lego blocks you need to understand how those blocks work with each other and how they communicate with the objects around them. I approach education through the eyes of the student. By understanding the students goals I can tailor lessons to create a strong base for the more advanced techniques.
From my experience, I learn that cad drawing is easier with a geometric approach.
I like to ensure that the main concept is understood.
I believe and stand by the quote from Steve Jobs - "Design is not just how it looks and feels like, design is how it works." My approach to teaching is to provide practical knowledge and enhance the visual spectrum of access for students, thereby shaping them to become industry ready.
I have experience tutoring undergrad design students, and am great at breaking down theory and making it accessible for anyone through metaphors and comparisons you will relate to. I'm analytical in my approach to the theory so you don't have to be.
I approach teaching in a fun way because kids do not focus that often and keeping the learning area nice and fun allows for them to stay on task.
I base my courses on the individual knowledge. I work with the student from the very basics to advanced modeling and support the individual to pass the Exams to become Certified Solidworks users.
My teaching methods are based in the development of my students sence of creativity and capacity to come up with new and consistent work. Most of the course time will be spent in practicing new skills and technics. In my opinion, students need time in class to practice what they were just thought in order master new skills, especially in this field.
Step by step training to the student for easy grasping and long lasting effect. Command practice with actual use in industry. This is not a mere training but applied training which will put you in more commanding position in your study or profession.
I am a designer who specializes in additive manufacturing and I offer courses in computer graphics and 3d printing. These courses for all ages are aimed at individuals and professionals, beginners or not. My methodology is to learn by doing.
One to one or a group of 3.
I am passionate about teaching and assisting a motivated student in achieving their academic goals. I obtained a Bachelors degree in Quantity Surveying and construction management from Sheffield Hallam University. During my studies, I conducted personal training for colleagues and juniors alike I love passing my experience and knowledge in mathematics, programming, networking etc.
My approach to teaching and lesson planning is customisation. Every lesson is tailored to the individual student or group, whatever their current skill level and experience is in Autodesk Maya. From no prior knowledge to advanced but in need of refreshing, the structure of every lesson will be from the ground up, configured by the students' needs.
When teaching during the first few classed I would try different methods to evaluate the best ways to present the material for the student. I strongly encourage communicating any issues the moment they occur so that they can be tackled immediately.
My name is Moshe Mangena i'm a 3D artist i specialise in game assets modeling for game engines like Unreal Engine and architectural visualisation and texturing using photoshop, quixel, xnormal and marmoset toolbag. study with me and i will take you through every step and teach you how to model from basic shapes to advance shapes like cars and building, create UVs, texture, light and render.
My teaching method is very simple. 1. I show what you can achieve at the end of this course with the basics of the program. 2. Introduction to the interface and the most important functions. 3. Practice: We make 2 designs from scratch that puts the learned functions to test. 4. Final project: A project in which you must design something that uses everything learned in the course.
My teaching is based on fun. I for me it was all about hands on learning. I do, we do, you do. I've been teaching for many years and I know what works and what doesn't. I was taught 3D the wrong way, then with all the experience I have I try to teach the way I wished I was taught.
If you want to start your adventure in 3D printing world and you don't know how and with which 3D printer or If you have bought a 3D printer and you need troubleshooting (DIY or Industrial) I'm here to help you.
The approach to the lesson is free and tailored to every need. It starts from the principles of three-dimensional modeling following a clear and concise procedure to study software, up to the realization of rendering. I am very flexible and I teach the lessons in a fun and at the same time useful way to store the concepts well.
Throughout my career I have been lucky enough to work and learn from some of the best 3d modellers in the industry. They quickly became my mentors and over the years we developed a one-to-one relationship based on trust, knowledge and respect. As my mentors did with me, I teach my students the foundations, best practices, skills and workflows that are used in the top studios around the globe.
- Blender 2.80 - 3DS Max 2019 - Substance Painter/Designer - Traditional Drawing - 3D Printing With each individual learner, I try to find what they want. Be it a qualification, entry to an art college or their own personal or commercial aims. Learners in the past have been really please with their experiences.
Through step-by-step tuition and genuine production examples, I will introduce you to Autodesk Maya, including its capabilities, workflows, interface and the key 3D techniques you’ll need to become a 3D professional. You’ll learn real-world VFX production skills and will gain a comprehensive foundation in 3D modelling, texturing and lighting inside Autodesk Maya.
I want to create a fun environment for learning just like I had when I myself was learning. I'll keep the discussions open, and focus on the basics before the advanced. I want everyone to understand what they're doing before moving forward.
Hi I'm a 3d artist who makes Video Games for a living, I have a Bachelor in Games Design. I can teach people who are wanting to learn how to make Game Art and I specialise in 3d. If you are wanting to start learning how to navigate 3d software I'm the person to come to! I can teach you how to model basic shapes and eventually advance to more complex creations.
Initially, we will focus on hard surface modeling in Maya and texturing in Substance Painter, Photoshop, Mudbox or Mari and rendering in Arnold to cover general workflow in production. Afterwards, we can look into character and creature modelling with sculpting techniques in ZBrush and Mudbox or we can focus on your area of interest.
A combination of high tech approach and student-centered approach to learning. Demonstrating, Collaboration, and Interactive Teaching. Employing various technologies to assist students in the learning process, coaching and facilitating student learning including overall comprehension of the material. Measuring student learning through both formal and informal forms of assessment.
I would give lessons to the level of a degree standard possibly higher as i am always achieving a higher standard than i should. My teaching method is making the difficult parts fun and patience. I am very laid back, I never get frustrated and love to socialise with students and help them to achieve there best.
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