I like to take the time to thoroughly explain each subject, being considerate of each student's needs and ability to comprehend the lessons. I'll base my teachings from my own learning experience and will make sure to strenghten them with additional material and exercises.
My style is to help you to bring your project to light. To do so I'll advise you to what are the best modeling approaches and helping you to define the design. I'll be mentoring you to create your demo piece, your animated movie, or your 3d printed sculpture.
I base my classes on going back to the basics, how to be observant using photo references and to see things that no normal person could see. I want to be able to encourage people to start using my face paced style of work that will give them more confidence and help land them a career in their industry sooner.
I have experience tutoring undergrad design students, and am great at breaking down theory and making it accessible for anyone through metaphors and comparisons you will relate to. I'm analytical in my approach to the theory so you don't have to be.
My teaching methods are based in the development of my students sence of creativity and capacity to come up with new and consistent work. Most of the course time will be spent in practicing new skills and technics. In my opinion, students need time in class to practice what they were just thought in order master new skills, especially in this field.
I approach teaching in a fun way because kids do not focus that often and keeping the learning area nice and fun allows for them to stay on task.
I base my courses on the individual knowledge. I work with the student from the very basics to advanced modeling and support the individual to pass the Exams to become Certified Solidworks users.
Step by step training to the student for easy grasping and long lasting effect. Command practice with actual use in industry. This is not a mere training but applied training which will put you in more commanding position in your study or profession.
I believe and stand by the quote from Steve Jobs - "Design is not just how it looks and feels like, design is how it works." My approach to teaching is to provide practical knowledge and enhance the visual spectrum of access for students, thereby shaping them to become industry ready.
I am a designer who specializes in additive manufacturing and I offer courses in computer graphics and 3d printing. These courses for all ages are aimed at individuals and professionals, beginners or not. My methodology is to learn by doing.
One to one or a group of 3.
First, I try to explain the basics of drawing software (sketchup and autocad), then I propose to realize different things rather simple to then be able to increase in power and intensify the difficulty. I always help people with pedagogy but the goal is to find the solution and not give the solution.
Experienced industrial designer, former head of a major design school, I propose to teach you how to make your dreams come true.
I can either move and make a home or computer court (with desired software) or simply by paper see table.
Hello, Computer graphics enthusiast and graduate of Supinfocom in 2002, I realized many images and videos in 3D for the professions of architecture and real estate development, before launching myself into the video game industry. I now give courses in parallel in a training institute. So if you want to produce your own games (and apps) but do not know here to start, these courses are for you.
My name is Moshe Mangena i'm a 3D artist i specialise in game assets modeling for game engines like Unreal Engine and architectural visualisation and texturing using photoshop, quixel, xnormal and marmoset toolbag. study with me and i will take you through every step and teach you how to model from basic shapes to advance shapes like cars and building, create UVs, texture, light and render.
my methodology adapts to all types of profiles, depending on age and experience, and allows you to exceed your limits. You will have very complete artistic bases in drawing, colorization, sculpture, and animation. You will have the opportunity to integrate your achievements in a personal project fun, allowing you to present your talents to others.
If you want to start your adventure in 3D printing world and you don't know how and with which 3D printer or If you have bought a 3D printer and you need troubleshooting (DIY or Industrial) I'm here to help you.
Depending on your entry level, a step-by-step plan is put together for your purpose. Then actions are selected necessary to complete this goal. Here we look at both the theory and the practical elaboration. This is supported by self-written and free literature or additional information that can be found on the internet free of obligation.
I can provide teaching, tutoring and help on the following subjects : - Softwares : CAD/CAM (Rhinoceros3D - Grasshopper3D), Naval (Nemo, Orca3D, Maat Hydro, Fine/Marine), Rendering (Enscape) - Scripting : C# (Grasshopper3D), Web (HTML, CSS) - Tools : Digital Fabrication (3D Printing, Arduino DIY, Industrial Robotics, Laser Cutting)
I base my classes on practical learning. That's the way I learned from my tutors and I believe it is the most efficient way. I like to teach concepts by showing how they can be applied in actual situations.
Learning, in my point of view, is achieved by iterating. I like to teach basic tools to reach complex goals by each person's own means. In my course I will teach the tools, as well as practical methods, to be able to elaborate the logo and graphic material of a company.
- Blender 2.80 - 3DS Max 2019 - Substance Painter/Designer - Traditional Drawing - 3D Printing With each individual learner, I try to find what they want. Be it a qualification, entry to an art college or their own personal or commercial aims. Learners in the past have been really please with their experiences.
From the basics of modeling and principles of 3D to the use of more complex software, I will be able to bring you the necessary knowledge to progress in all areas of 3D by addressing the use of several software. My classes are adapted to all levels, from beginner to intermediate.
I want to create a fun environment for learning just like I had when I myself was learning. I'll keep the discussions open, and focus on the basics before the advanced. I want everyone to understand what they're doing before moving forward.
Initially, we will focus on hard surface modeling in Maya and texturing in Substance Painter, Photoshop, Mudbox or Mari and rendering in Arnold to cover general workflow in production. Afterwards, we can look into character and creature modelling with sculpting techniques in ZBrush and Mudbox or we can focus on your area of interest.
A combination of high tech approach and student-centered approach to learning. Demonstrating, Collaboration, and Interactive Teaching. Employing various technologies to assist students in the learning process, coaching and facilitating student learning including overall comprehension of the material. Measuring student learning through both formal and informal forms of assessment.
I would give lessons to the level of a degree standard possibly higher as i am always achieving a higher standard than i should. My teaching method is making the difficult parts fun and patience. I am very laid back, I never get frustrated and love to socialise with students and help them to achieve there best.
I am adept of the test & learn method that's why with me you will always practice and test your way and according to your intuitions, under my indications and advice of course. There is no standard course, everyone's expectations are so different in this wide field, I always adapt to the profile of the student.
I have experience and confidence in teaching those at school as well as university and adult learners. I am patient and offer handy tips to teach software, as well as calm and reassuring. I enjoy seeing my students become more self-confident as we proceed in tuition together.
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