Learning is a process that can be fun and fulfilling, and when it is knowledge tends to 'stick' better. I take an individualised approach to determine what works best for a specific student, while not affecting their artistic vision, but keep my role mostly as an adviser.
I approach teaching through the student's needs. Though evaluation of his or her current reach of skill, a focus of study and needs can be ascertained and worked upon. From my experience I can offer the real world needs with insight, and every area can be flexibilized to reach side interests and additional stuff.
Building games (and programming in general) is about finding solutions for problems. This will be a common theme across lessons. I like to start tutor sessions by giving a brief overview of the subjects to be discussed and then go into some more detail on those subjects.
My teaching methods are based in the development of my students sence of creativity and capacity to come up with new and consistent work. Most of the course time will be spent in practicing new skills and technics. In my opinion, students need time in class to practice what they were just thought in order master new skills, especially in this field.
I am passionate about teaching and assisting a motivated student in achieving their academic goals. I obtained a Bachelors degree in Quantity Surveying and construction management from Sheffield Hallam University. During my studies, I conducted personal training for colleagues and juniors alike I love passing my experience and knowledge in mathematics, programming, networking etc.
My approach to teaching and lesson planning is customisation. Every lesson is tailored to the individual student or group, whatever their current skill level and experience is in Autodesk Maya. From no prior knowledge to advanced but in need of refreshing, the structure of every lesson will be from the ground up, configured by the students' needs.
My name is Moshe Mangena i'm a 3D artist i specialise in game assets modeling for game engines like Unreal Engine and architectural visualisation and texturing using photoshop, quixel, xnormal and marmoset toolbag. study with me and i will take you through every step and teach you how to model from basic shapes to advance shapes like cars and building, create UVs, texture, light and render.
My teaching is based on fun. I for me it was all about hands on learning. I do, we do, you do. I've been teaching for many years and I know what works and what doesn't. I was taught 3D the wrong way, then with all the experience I have I try to teach the way I wished I was taught.
Throughout my career I have been lucky enough to work and learn from some of the best 3d modellers in the industry. They quickly became my mentors and over the years we developed a one-to-one relationship based on trust, knowledge and respect. As my mentors did with me, I teach my students the foundations, best practices, skills and workflows that are used in the top studios around the globe.
- Blender 2.80 - 3DS Max 2019 - Substance Painter/Designer - Traditional Drawing - 3D Printing With each individual learner, I try to find what they want. Be it a qualification, entry to an art college or their own personal or commercial aims. Learners in the past have been really please with their experiences.
Through step-by-step tuition and genuine production examples, I will introduce you to Autodesk Maya, including its capabilities, workflows, interface and the key 3D techniques you’ll need to become a 3D professional. You’ll learn real-world VFX production skills and will gain a comprehensive foundation in 3D modelling, texturing and lighting inside Autodesk Maya.
Together we will make a game in which you will decide a lot yourself! You will learn by doing, and I will teach you theory about the topics that you want to learn more about, or that are relevant to the game we are making. You can always ask about more subjects so that I can also teach them.
Hi I'm a 3d artist who makes Video Games for a living, I have a Bachelor in Games Design. I can teach people who are wanting to learn how to make Game Art and I specialise in 3d. If you are wanting to start learning how to navigate 3d software I'm the person to come to! I can teach you how to model basic shapes and eventually advance to more complex creations.
Initially, we will focus on hard surface modeling in Maya and texturing in Substance Painter, Photoshop, Mudbox or Mari and rendering in Arnold to cover general workflow in production. Afterwards, we can look into character and creature modelling with sculpting techniques in ZBrush and Mudbox or we can focus on your area of interest.
I would give lessons to the level of a degree standard possibly higher as i am always achieving a higher standard than i should. My teaching method is making the difficult parts fun and patience. I am very laid back, I never get frustrated and love to socialise with students and help them to achieve there best.
I have over 13 years of experience as a creative professional and I'm very enthusiastic about passing on skills and knowledge to students of all ages. Class structure can be catered to the individual and homework optional or dependant on subject.
My teaching method is 100% focused on you and your goals. If you have specific requirements we can hone your skills in that area. If you would like to cover the most critical areas of design and learn all the industry tips and tricks I am more than happy to share my knowledge.
-To start well I pass a first telephone exchange with you to understand your ambition, your situation and your availability, it will allow me to better structured my courses. -I would take the opportunity to ask you the capabilities of your PC to advise you the best tools to install before my classes.
I tailor my lessons to the individuals needs and specific goals for a project and ensure that the underlying principles of the software are delivered throughout this process. The student can set their own goals and as a tutor I can ensure that they learn key concepts in pursuit of their goals.
My teaching method is based on the skills of student wanted to develop on. Observation is important for every artist to achieve their works in good quality. I approach my topic by solid the basic of art. Such as drawing, sketching, digital painting, and photographing.
Whether in group or individual basis, I start with group general lessons regarding the basics of the subject before turning the table over to YOU. After a point, YOU will learn what YOU WANT and make a project out of it! I switch to various methods of teaching to reach as much of the class as I can.
I provide 1 hour sessions individually and in a group. I give a free lesson (trial) to see if the student is happy with my service before I start giving payed lessons. I may teach in the students own home or anywere he/she feels comfortable. I normally base my sessions at Grange Interlink, KalaSangham and Bradford City Library.
I will base my classes on the fundamentals of each area for new people and advancing with each lesson, taking people who don't know much about 3d to a point where they can make something and leave people in a good place to be able to learn more technical details as well
Online or live workshop either in person or through skype or via projector. I will demonstrate how to e.g. sculpt a character or creature whilst the student follows along. I then check students work and mentor their progress. In some cases I will use team viewer or similar software to help the student remotely if live demonstration is not enough.
I base my class on the same sylabus as AIE Game Art Course. I will be taking you through the entire pipeline from concepting your character to modelling in zbrush, retopology in Maya, texturing in substance painter, rigging and animation and finally exporting you character to unity or Unreal.
I always prefer One-to-One teaching and practising with remotely following up with students. I support students with tips and tricks that can make learning much faster. I am open to any students either who is beginner or moderate. I taught in different countries with different languages. I am very patient, and I am open to any questions during the course and one month after it ends.
I am a graphic design master graduate with so much love and experience in an dkasd kjkjkd kjkfjk kmnk mm, mm,m m,m m,m m mm mm dmkdfkdjfk jdifjk didik dikfdik okdoplfdopl o popp opp[ p[ pplp lpl pl pl pl pl pl
My teaching methodology is based upon the production requirements. I mostly develop my curriculum based upon the industry standard so that the students are production ready, able to cope with the way how production pipeline works and deal with tight deadline.
I am passionate about teaching and helping students achieve their academic goals. I obtained a bachelors degree in computer science and a masters` degree in Software Engineering from the University of Southampton with a distinction.
I base my teaching methodology on looking back at how I would have learnt quicker and more effectively, taking my past errors and inefficiency into high account. I feel this approach allows for lessons and subjects to be understood and done properly the first time around.
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